![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6d78k7Gg0F1Ff9gSbg3J2NGpXCLvnYGAWxamflNoboa4c4azeCg3BOVG4TReby6v_BnxBQ-YN2VrcoWClUU2u9gqOJDJSyvMuZna2owTA8eemTH4IPMmlc_U4uUBxMFil8WhvBk0Wjes/s400/Saim-hann%20second%20game%20draw.jpg)
Here are my jetbikes after making a Turn 5 objective grab.
I got a chance to play 2 small, 500 point games last night against Orks. It didn't take long for me to learn a couple of lessons.
1. I'm not that good in hand to hand, in fact... not good at all.
2. My Vypers can put out a tremendous amount of firepower each turn.
3. I need to use my higher than average movement to stay out of range.
4. Cover saves are my friend.
I felt a lot like Luke Skywalker the first time he picked up a lightsaber. I know that I've got a good army... I just don't know how to use it just yet.
And Space Marines have it good, I don't care what anyone says.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDnRQ8YhRR-lKfnGjofG2tjQo5PtgPJfIGuAnq_Wq70q4-JuPDZQccwxySauWLhXubtUOdlDcDNTH-aGAfiMr5I3laBnZBDel3aTwCu_3SMo7PD-7ygengy78svr0OVe0j3uISlCXfrP0/s400/Saim%20Hann%20jetbike%20squad%20heads%20to%20the%20objective.jpg)
As a follow-up: Here's the link to my third game.
Link: Follow my Saim-Hann army project