I've decided to take a fairly dark approach to painting my Dire Avenger here. More often than not, it seems like Eldar are treated almost like cartoons and painted in very pure, clean, bright colors. Dark Eldar get the dark and brooding color schemes, but I don't see many "dark" Eldar schemes.
That being said, here's how I went about giving this guy a dark look to his armour and that grim dark feeling overall.
Priming and basecoating the armour
Like I mentioned, these guys always seem to be painted up pure in color. I wanted to see if I could step away from that with this guy. I primed him black and knew I was going to leave a good bit of that showing. I had no intentions of painting every armour plate blue and then shading it all. I decided just to leave it black.
There are four steps to his armour. Three if you don't count priming the model black. The first step then would be to go over the prominent armour plates with GW Regal Blue. You want to be neat in your application, but you're not going to apply it over the whole model. The next picture will break down the areas better. Once that dries, it's a single highlight of GW Ultramarine Blue on a select few places. The last step (#4) is a quick wash over the whole model with GW Asurmen Blue to tone it all back down. We want dark remember?
Where you paint and highlight the armour
With this guy, I didn't paint every surface of his armour. When it came time to basecoat him (the previous step 2), I only applied the GW Regal Blue in the areas where light would hit it. Think of it as though the armour were actually black and you would be highlighting it with the Regal Blue color. It's only done on the upper and visible surfaces of the model that an overhead light source would hit.
This picture here shows you what I mean. The orange areas are where I applied the basecoat on the right side of the model. The yellow areas are the "highlight." If you notice the yellow marked highlights are only on his shoulders, chest and upper portions of his arms. I skipped the highlights on the rest of the model. This helps draw attention to his head area. The white helmet doesn't hurt either.
The whole armour process takes no time at all. You can get away with it for a couple reasons. The armour is dark blue. It's dark enough that people think the visible black is just blue in shadow. To help that, the basecoat color fades easily enough into black that you don't need perfectly wet blended gradients on his armour. I didn't worry about the blending at all honestly.
Painting the helmet
The helmet does require some work though. For no other reason than it's white. Even then, I really only painted mine light grey and highlighted with a little bit of white around the face. I wanted the grimy look. I painted his eyes first with red and gave them a GW Devlan Mud wash to darken them slightly and clean them up. After that, I painted the inset portion of his face mask black and blended in some GW Foundation Adeptus Battlegrey. The helmet overall is where I put the majority of my work in this model.
When it comes to the white on the helmet, the first step is getting a good basecoat of light grey. A few thin coats is all it took over the black. Over that, I gave it a wash with Secret Weapon Soft Body Black (step 2). I went heavy so that it pooled around the back of his helmet as though grime had built up. Once that dried, I touched up the very front of his helmet with the original light grey color. The last step is to take some thinned out white and go over the face area to make it stand out. It doesn't have to be much, just enough to give the feeling that the helmet is white.
The rest of the helmet is detailing so to say. The freehand is done with a brush and some thinned GW Charadon Granite. I kept away from using black because I didn't want the high contrast there. I wanted it dark, but not black. Black just looks odd to me with these kinds of things.
The crest started out all black and I blocked in the "yellow" areas with GW Foundation Dheneb Stone. Again, since I was going dark and more muted with my color scheme, I kept away from using a nice, bright yellow here. Over the Dheneb Stone, I applied a thinned wash of GW Foundation Iyanden Darksun. This gave me a very slight yellow tint to the lighter portions of the crest. Not wanting it to be too yellow, I gave the whole thing a light drybrush of light grey to give me my muted highlights. I took the same light grey color and thinned down enough to carefully draw a series of parallel lines over the top of the crest.
Had I thought about it ahead of time, I would have cut the grooves in before priming so my drybrushing could pick them out and I wouldn't of had to add them in as a faux texture. The whole thing is finished off with a wash of GW Devlan Mud to darken down the light portions and tone down the highlights some.
Painting the odds and ends
His short back tabard is treated in the same manner as his helmet is except you skip the thinned white highlights at the end. All of the metallic bits are done with Boltgun Metal and given a wash of Badab Black. I opted to leave off any gold thinking he was more of a rank and file troop that wouldn't have any fancy trinkets.
His gems are all red for consistency and they're done with the standard approach. Start black, fade red up from the bottom and add a small white dot at the top.
Some weathering and basing
I did go over this guy with a couple weathering powders. I hit the black areas with a metallic iron and added some brown around his feet. Not much more than that. His base was given a basecoat of GW Foundation Khemri Brown and two drybrushes, one of Dheneb Stone and then one of Bleached Bone. A thinned wash of GW Gryphonne Sepia darkened down the cracks between the stones. The base also comes from Secret Weapon Minis.
And here's the final model. All in all, I'm happy with how he turned out. He's almost Dark Eldar looking because he's so dark. I prefer this much more than the bright colors I usually see Eldar done in. This make them look much more sinister to me.
But then I messed the whole model up
If you look at the picture above, you'll notice the bright yellow static grass I added in between some of the cracks in the stones. It pretty much ruined the model. To the point where I have ordered a basing "kit" with a variety of grasses and I'm going to redo his base the right way.
Lots of times we add resin bases to our models and just paint them up. This works 99 percent of the time. Sometimes though, I think you have to look at your resin base as a backbone to work from. It's what you use to add your grasses, snow, gravel, water effects whatever on top of. I missed that opportunity here. I had a good backbone, but I fell short in finishing off the base.
I'll redo the base and post up some new pics in the coming weeks as soon as my basing kit arrives. I'll show you the difference when you go the extra step.
Make sure to check out these posts as they might help:
Zenithal highlighting, a look at how to do it
Painting an Ork over a dark colored primer color (black)
Using metallic weathering powders