What I learned, 2 small games with Saim-Hann


Here are my jetbikes after making a Turn 5 objective grab.

I got a chance to play 2 small, 500 point games last night against Orks. It didn't take long for me to learn a couple of lessons.

1. I'm not that good in hand to hand, in fact... not good at all.
2. My Vypers can put out a tremendous amount of firepower each turn.
3. I need to use my higher than average movement to stay out of range.
4. Cover saves are my friend.

I felt a lot like Luke Skywalker the first time he picked up a lightsaber. I know that I've got a good army... I just don't know how to use it just yet.

And Space Marines have it good, I don't care what anyone says.


As a follow-up: Here's the link to my third game.

Link: Follow my Saim-Hann army project


Ron, From the WarpIf you've got any questions about something in this post, shoot me a comment and I'll be glad to answer. Make sure to share your hobby tips and thoughts in the comments below!